Using BlueSocket in a Cocoa app

I m trying to connect to a Unix socket by using the library. But when i call my method from the AppDelegate Class it doesn't make a connection, i don't want to have multiple threads, it'll just be one single client connecting so, it should just make the connection write some data on the socket and block on a read call until the server writes back something and so on.

Below is the class, but as mentioned before when i call the .connectToDaemon() function it doesn't actually connect. What am i doing wrong?

import Foundation
import Socket

class DaemonCommander {
    var daemonSocket: Socket? = nil
    var socketPath: String
    static var bufferSize = 1024
    
    init(sockPath: String) {
        self.socketPath = sockPath
    }
    
    deinit {
        self.daemonSocket?.close()
    }
    // connect sets up the socket and connects to the daemon sokcet
    public func connectToDaemon() {
        do {
            print("Connect to daemon called")
            // Create an unix socket...
            try self.daemonSocket = Socket.create(family: .unix, type: .stream, proto: .unix)
            
            guard let socket = self.daemonSocket else {
                print("Unable to unwrap socket...")
                return
            }
            self.daemonSocket = socket
            try daemonSocket?.connect(to: self.socketPath)
        } catch let error {
            guard error is Socket.Error else {
                print("Unexpected error...")
                return
            }
        }
    }
    
    public func sendCommand(command: String) -> String {
        let readData = Data(capacity: DaemonCommander.bufferSize)
        do {
            try self.daemonSocket?.write(from: command)
            print(readData)
        } catch let error {
            guard error is Socket.Error else {
                return "Unexpected error whilw connection"
            }
        }
        return String(decoding: readData, as: UTF8.self)
    }
}