Hi, I'm chasing a crash that is happening on my project. A theory that is floating among coworkers is that the Type names we use are too long.
In the project we tend to use enum
for namespacing.
enum Foo {}
extension Foo {
enum Too {}
}
extension Foo.Too {
struct Me {
// ...
}
}
Is it possible the use of namespacing like this with long initialiser could cause crashes due to the length of symbols? Especially when the type has long initialisers?
The crash is happening when running on SwiftUI based projects, not UIKit one.