If anyone else has talks they found spectacular, please respond and let me know:backhand_index_pointing_down: I'd love for us to highlight more talks from our community
Halordain grounds his survey of various tools in actual real-world games, with actual examples and prompts drawn from Honmon and Pikmin Bloom. Tying each lesson and tool to a face and a name helps me recall it when I'm working on my own apps!
Sebastian's storytelling is unmatched -- talk about growing up fast! I love how he relates his conversations with Steve Jobs back to Halide design principles.
Ojun's lightning talk draws from strange behavior he encountered actually debugging EXIT 8. Specific examples put real context around every one of his techniques, which helps it stick in my mind!
I like sessions that start with why we create what we do! Some of the talks focus so much on granular Swift without stepping back to ask why we're making that app in the first place.