I wrote two tutorials to help developers get started with Swift for Linux and thought I would share them with the group.
Swift for Linux part 1 – Building Applications <http://masteringswift.blogspot.com/2016/01/swift-for-linux-part-1-building.html>:
In this first post we will look at several examples that will demonstrate how to write and build applications with the Swift port for Linux. We will also create a shell scripts that we can use to create the directory structure and minimum files needed to use Swift’s package manager to build our applications.
Swift for Linux part 2 – Using C libraries with Swift <http://masteringswift.blogspot.com/2016/02/swift-for-linux-part-2-using-c.html>:
Swift developers coming from Apple’s iOS and OS X environments are use to using the Cocoa and Cocoa Touch frameworks however these frameworks are not available in the Linux environment. When we develop Linux applications and utilities with Swift we need to use the system libraries provided by the Linux environment. In this post will look at how we can use these system libraries with our Swift code to build useful applications and utilities.
In this post we will look at the Glibc module that Apple provides for us which includes the majority of the Linux Standard Library. We will also look at how we could create our own modules to add additional system libraries not included in the Glibc module. To demonstrate the concepts discussed we will conclude this post by building a simple command line utility that will list the IP addresses of the device that it is run on.