Swift Chess Engine

Hello everyone,

It's my first time posting here, and I wanted to show a project born from a competition with my friends. We're very into chess, and as we're studying in a college whose origins are computers playing chess we decided to build our own engines and try them out, they decided to build them in Rust and C, while I saw the opportunity to write it in Swift, as there are not many Chess Engines in Swift, so that's what I did!

After a few weeks of work I can share it, GitHub - Intron014/Reldus: A chess engine written in Swift

For now the move validation part is kind of iffy, and I don't get the expected results, but now the plan is iterate and make it stronger! It's using an AlphaBeta pruning algorithm to make the move decisions.

So... that's all for now!

Thanks :D