Raylib for Swift is now Open Source!

I create a Swift Package for Raylib 3.7.

It builds Raylib from source and then wraps it in a binding module. The result is a cross platform, self contained, package for using Raylib with Swift.

No need to fiddle with raylib.a or raylib.dll... Just add Raylib for Swift to your project package as a dependency and you're done.

Go make some games. Happy coding!

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