Puddles - A Native SwiftUI App Architecture

Hey,

I have built/designed an app architecture for SwiftUI apps with a focus on using as many native mechanisms and patterns as possible, while only adding abstractions and custom types when absolutely necessary. I call it Puddles.

I am slightly terrified of posting this here because there are really strong opinions about the general topic of app architectures. But I've been working on this really hard for the past 9 months and I am genuinely happy with how it turned out, so I really want to share it. I've used it in several nontrivial projects and it's been working really well for me, after lots and lots of iterations.

Since the first release of SwiftUI, I've been trying to figure out how to best structure a project that is entirely built with SwiftUI, without the structural support of UIKit for navigation and coordination. I have never found anything that felt right to me, which bugged me a lot. So at the end of last year, I started thinking about what I fundamentally wanted from an app architecture that is fun and easy to use while still being powerful enough to drive complex apps:

  1. The architecture should take minimal commitment to use. It has to be easy to integrate into existing projects and just as easy to remove if it doesn't work out.
  2. The architecture should never restrain you. It has to be possible to deviate from any of the suggested patterns and techniques.
  3. The architecture should feel like native SwiftUI with as little abstraction as possible.
  4. The architecture should allow easy mocking and previewing without effort, throughout each and every part of the app.

Puddles is built with these key points in mind.

Some Links

Overview

Puddles separates your project into 4 distinct layers: The Modules, the Components, the Providers and the Core. Each layer has a specific set of responsibilities and every part of your code should fit into one of them.

The Modules

The Structure of the App - Apps in Puddles are made up of Modules, which generally can be thought of as individual screens - for example, Home is a Module responsible for showing the home screen while Login could be responsible for a screen showing a login page. Modules are SwiftUI views, so they can be composed together in a natural and familiar way to form the overall structure of the app.

/// The Root Module - the entry point of a simple example app.
struct Root: View {

  /// A global router instance that centralizes the app's navigational states for performant and convenient access across the app.
  @ObservedObject var rootRouter = Router.shared.root

  var body: some View {
    Home()
      .sheet(isPresented: $rootRouter.isShowingLogin) {
        Login()
      }
      .sheet(isPresented: $rootRouter.isShowingNumbersExample) {
        NumbersExample()
      }
  }
}

Composing the User Interface - Modules define the screens and behavior of the app by composing simple, generic components together. They have access to the environment where they can get access to a controlled, abstract interface that drives the app's interaction with external data and other frameworks.

/// A Module rendering a screen where you can fetch and display facts about random numbers.
struct NumbersExample: View {

  /// A Provider granting access to external data and other business logic around number facts.
  @EnvironmentObject var numberFactProvider: NumberFactProvider

  /// A local state managing the list of already fetched number facts.
  @State private var numberFacts: [NumberFact] = []

  // The Module's body, composing the UI and UX from various generic view components.
  var body: some View {
    NavigationStack {
      List {
        Button("Add Random Number Fact") { addRandomFact() }
        Section {
          ForEach(numberFacts) { fact in
            NumberFactView(numberFact: fact)
          }
        }
      }
      .navigationTitle("Number Facts")
    }
  }

  private func addRandomFact() {
    Task {
      let number = Int.random(in: 0...100)
      try await numberFacts.append(.init(number: number, content: numberFactProvider.factAboutNumber(number)))
    }
  }
}

Modules are not Components - Modules describe the overall structure of the app, so they are not meant to be reusable. They have a fixed and predetermined position in the app and can therefore hardwire specific behavioral and navigational actions inside them. You can define multiple Modules in different places of the view hierarchy, that use the same underlying components, but apply different behaviors to them.

This is fine, since you are building off of generic view components, so the only code duplication is the literal composition of a specific screen, which is (in my opinion) how the declarative approach starts to really shine.

/// A (slightly contrived) example of a Module similar to NumbersExample, rendering a screen where you can shuffle all the number facts provided by a parent module.
struct ShuffleNumbersExample: View {

  /// A list of number facts that can be passed in
  @Binding var numberFacts: [NumberFact] = []

  // The Module's body, composing the UI and UX from various generic view components.
  var body: some View {
    NavigationStack {
      List {
        Button("Shuffle Everything") { shuffleFacts() }
        Section {
          ForEach(numberFacts) { fact in
            NumberFactView(numberFact: fact)
          }
        }
      }
      .navigationTitle("Shuffle Your Facts")
    }
  }

  private func shuffleFacts() {
    numberFacts = numberFacts.shuffled()
  }
}

The Components

The Components layer is made up of many small, generic SwiftUI views that, put together, form the UI of your app. They don't own any data or have access to external business logic. Their only purpose is to take pieces of information and describe how they should be displayed.

/// A simple component that displays a number fact.
struct NumberFactView: View {
  var numberFact: NumberFact // Data model
  var body: some View {
    if let content = numberFact.content {
      VStack(alignment: .leading) {
        Text("Number: \(numberFact.number)")
          .font(.caption)
          .fixedSize()
        Text(content)
          .fixedSize(horizontal: false, vertical: true)
          .multilineTextAlignment(.leading)
          .frame(maxWidth: .infinity, alignment: .leading)
      }
    } else {
      ProgressView()
        .frame(maxWidth: .infinity)
        .padding(.vertical, 10)
    }
  }
}

They Are Building Blocks - View components are the fundamental building blocks that naturally cause a powerful modularity by allowing you to combine them in different ways, creating a vast range of possible user interfaces and experiences in the Modules.

They Don't Make Assumptions - View components don't make any assumptions about the context in which they are used. Ideally, they are built in a way that makes them reusable in any context, by letting their parent views supply the data and interpretation of user interactions.

Build Interactive Previews - Puddles comes with a set of tools that make it easy to add fully interactive previews to your view components.

private struct PreviewState {
  var numberFact: NumberFact = .init(number: 5, content: Mock.factAboutNumber(5))
}

struct NumberFactView_Previews: PreviewProvider {
  static var previews: some View {
    StateHosting(PreviewState()) { $state in // Binding to the preview state
      List {
        NumberFactView(numberFact: state.numberFact)
        Section {/* Debug Controls ... */}
      }
    }
  }
}

The Providers

Control Data Access and Interaction - The Providers drive the app's interaction with external data and other frameworks by exposing a controlled and stable interface to the Modules. This fully hides any implementation details and logic specific to the nature and origin of the provided data, allowing you to swap dependencies without ever touching the Modules relying on them.

/// Provides access to facts about numbers.
@MainActor final class NumberFactProvider: ObservableObject {
  struct Dependencies {
    var factAboutNumber: (_ number: Int) async throws -> String
  }

  private let dependencies: Dependencies
  init(dependencies: Dependencies) {/* ... */}

  // The views only ever use the public interface and know nothing about the dependencies
  func factAboutNumber(_ number: Int) async throws -> String {
    try await dependencies.factAboutNumber(number)
  }
}

Inject Dependencies during Initialization - Providers use dependency injection to enable full control over what data the Provider is distributing to the app. You can define variants using real data for the live app and mocked data for testing and previewing purposes.

extension NumberFactProvider {
  static var mock: NumberFactProvider = {/* Provide mocked data */}()
  static var live: NumberFactProvider = {
    let numbers = Numbers() // From the Core Swift package
    return .init(
      dependencies: .init(factAboutNumber: { number in
        try await numbers.factAboutNumber(number)
      })
    )
  }()
}

Distribute through the SwiftUI Environment - Providers are distributed through the SwiftUI environment, allowing you to inject them at any point in the view hierarchy and even override parts of it with mocked variants .

struct YourApp: App {
  var body: some Scene {
    WindowGroup {
      Root()
        .environmentObject(NumberFactProvider.live)
    }
  }
}
struct Root: View {
  var body: some View {
    List {
      SectionA() // SectionA will interact with real data
      SectionB()
        .environmentObject(NumberFactProvider.mock) // SectionB will interact with mocked data
    }
  }
}

Unleash the Power of Previews - This way of working with business logic and external data access allows you to build fully interactive and functional SwiftUI Previews with ease, for every single view in your app, by simply injecting mocked data into the previews provider.

struct Root_Previews: PreviewProvider {
  static var previews: some View {
    Root().withMockProviders()
  }
}

The Core

Isolate Business Logic - The Core layer forms the backbone of Puddles. It is implemented as a local Swift package that contains the app's entire business logic in the form of (mostly) isolated components, divided into individual targets. Everything that is not directly related to the UI belongs in here, encouraging building modular types that are easily and independently modifiable and replaceable.

let package = Package(
  name: "Core",
  dependencies: [/* ... */],
  products: [/* ... */],
  targets: [
    .target(name: "Models"), // App Models
    .target(name: "Extensions"), // Useful extensions and helpers
    .target(name: "MockData"), // Mock data
    .target(name: "BackendConnector", dependencies: ["Models"]), // Connects to a backend
    .target(name: "LocalStore", dependencies: ["Models"]), // Manages a local database
    .target(name: "CultureMinds", dependencies: ["MockData"]), // Data Provider for Iain Banks's Culture book universe
    .target(name: "NumbersAPI", dependencies: ["MockData", "Get"]) // API connector for numbersAPI.com
  ]
)

Connect External Dependencies - Build targets that connect to your backend, local database or any external framework dependency and provide an interface for the app to connect to them.

import Get // https://github.com/kean/Get

/// Fetches random facts about numbers from https://numbersapi.com
public final class Numbers {
  private let client: APIClient
  public init() {/* ... */}

  public func factAboutNumber(_ number: Int) async throws -> String {
    let request = Request<String>(path: "/\(number)")
    return try await client.send(request).value
  }
}

Define App Models - The app's data models are also defined inside this package, so that each feature component can use and expose them, instead of leaking implementation details in the form of DTO objects or something similar.

public struct NumberFact: Identifiable, Equatable {
  public var id: Int { number }
  public var number: Int
  public var content: String?

  public init(number: Int, content: String? = nil) {
    self.number = number
    self.content = content
  }
}

Navigation

In addition to the 4 layers, Puddles also suggests (but doesn't impose) a specific way of handlint navigation in your app.

Globally Accessible Router - Since Modules are anchored in a fixed and predetermined location of the app, navigation can be hardwired into them. Therefore, a globally accessible Router singleton makes it easy to jump from one place in the app to any other, with a simple call.

/// The home Module.
struct Home: View {

  var body: some View {
    List {
      Button("Login") {
        // Easy access to a globally shared router
        Router.shared.showLogin()
      }
      Button("Numbers Example") {
        Router.shared.navigate(to: .numbersExample)
      }
    }
  }
}

Centralized Navigation State - The Router` class is a singleton that is responsible for managing the entire navigation state for every part of the app. That allows it to navigate to any point in the view hierarchy and expose simple and convenient methods for the Modules to do so.

/// An object that holds the entire navigational state of the app.
@MainActor final class Router {
  static let shared: Router = .init()

  /// An observable object holding all the navigational state of the root Module.
  var root: RootRouter = .init()
  var home: HomeRouter = .init()

  /// An enum that represents all the possible destinations in the app.
  enum Destination: Hashable {
    case root
    case numbersExample
  }

  /// Navigates to a destination.
  func navigate(to destination: Destination) {
    switch destination {
    case .root:
      root.reset()
      home.reset()
    case .numbersExample: // Shows the numbers example after resetting the app's navigation state.
      root.reset()
      home.reset()
      showNumbersExample()
    }
  }

  /// Presents the login modally over the current context.
  func showLogin() {
    root.isShowingLogin = true
  }

  /// Dismisses the login.
  func dismissLogin() {
    root.isShowingLogin = false
  }

  /// Presents the numbers example modally over the current context.
  func showNumbersExample() {
    root.isShowingNumbersExample = true
  }

  /// Dismisses the numbers example.
  func dismissNumbersExample() {
    root.isShowingNumbersExample = false
  }
}

Observed Only Where Needed - The only place a Router is marked as @ObservedObject is inside the Modules that implement the view modifiers driven by the Router's published state. This way, changing the navigation state will only ever update the Modules that are actually affected by the change.

/// The Root Module - the entry point of a simple example app.
struct Root: View {

  /// A global router instance that centralizes the app's navigational states for performant and convenient access across the app.
  @ObservedObject var rootRouter = Router.shared.root

  var body: some View {
    Home()
      .sheet(isPresented: $rootRouter.isShowingLogin) {
        Login()
      }
      .sheet(isPresented: $rootRouter.isShowingNumbersExample) {
        NumbersExample()
      }
  }
}

There's More

This was just an overview. There are a lot of cool things that this architecture makes enables, like "Signals" (the opposite of action closures), Queryables in Routers, making use of DynamicProperty and much more. I will try to add examples and tutorials over time to talk about these things in more detail

A Few Last Words

My main goal with Puddles was to not over-engineer anything. While it is certainly possible – and absolutely valid, to be clear – to solve a lot of problems and trade-offs by building layers upon layers onto what Swift and SwiftUI already provide, I preferred to stay as close to the native ecosystem as possible to not only allow for more flexibility and freedom, but to also keep everything as lightweight as possible.

Another key point in the design of Puddles was that I didn't want to build on the traditional MVVM pattern that has become quite popular with SwiftUI. I know this is highly opinionated, but strict MVVM as we know it in SwiftUI simply doesn't feel right to me. It restricts you in a lot of ways and renders many of the amazing tools that SwiftUI offers almost unusable or at least makes them very tedious to use. Extracting all the view's logic out of the View struct feels like working against the framework. A lot of people might disagree with it and that's okay. I genuinely don't want to strongly advertise this opinion to anyone.

Trade-Offs

The way Puddles is designed has a few shortcomings. The most significant one: Unit testing. While you can test the components in the Core layer, as well as the implementation of the Providers, it becomes really hard to properly and thoroughly test Modules, since they are SwiftUI views and there's currently no way of accessing a view's state outside the SwiftUI environment. That is a trade-off you have to be willing to accept when deciding to try building an app with Puddles.

Closing

With all that said, I'd like to emphasize that Puddles might not be the best way to build your SwiftUI app and you might even lightly or strongly dislike it. It is an attempt at coming up with an alternative to traditional MVVM. You should always consider your needs, constraints and willingness to try something new and possibly risky. If you do decide to give Puddles a try, though, then I genuinely hope that you succeed in building a modular and maintainable app - and have fun along the way.

SwiftedMind/Puddles: A native SwiftUI app architecture

11 Likes