Is the syntax correct? I'm getting an error with no useful message

Hi,

I'm finding difficult to run AudioKit with latest Swift 5.2 through XCode 11.4 (I understand the forum is about Swift only and so my question is just regarding the syntax I used). Is there a way to find a more useful error message? Or is the code syntax correct?

import SwiftUI
import AudioKit

struct ContentView: View {
    var oscillator = AKOscillator()
    var body: some View {
        VStack {
            Button("Play") {
                self.playSound()
            }
        }.onAppear {
            do {
                AudioKit.output = self.oscillator
                try AudioKit.start()
            } catch {
                print("audiokit init error")
            }
        }
    }
    
    private func playSound(){
        self.oscillator.amplitude = 1
        self.oscillator.frequency = 440
        self.oscillator.start()
    }
}

struct ContentView_Previews: PreviewProvider {
    static var previews: some View {
        ContentView()
    }
}

My apologies if this is XCode or AudioKit related but been trying to get some support without much success for the past weeks and before moving on to something else, I just want to make sure there's nothing I can do. I've also used GitHub and pulled some projects but the few I found don't compile or are missing libs, the goal was to use to study it.

Moved the Audiokit code to a separate struct, just to make sure:

// AudioPlayer.swift

import AudioKit

struct AudioPlayer {
    var oscillator = AKOscillator()
    init() {
        do {
            AudioKit.output = self.oscillator
            try AudioKit.start()
        } catch {
            print("audiokit init error")
        }
    }
    
    func playSound(){
        self.oscillator.amplitude = 1
        self.oscillator.frequency = 440
        self.oscillator.start()
    }
}

// ContentView.swift


import SwiftUI

struct ContentView: View {
    var audioPlayer: AudioPlayer = AudioPlayer()
    var body: some View {
        VStack {
            Button("Play") {
                self.audioPlayer.playSound()
            }
        }
    }
}

struct ContentView_Previews: PreviewProvider {
    static var previews: some View {
        ContentView()
    }
}

Thank you!

What’s the error?

The error I have is that the app crashes and I get:

| Error Domain=com.apple.dt.ultraviolet.service Code=12 "Rendering service was interrupted" UserInfo={NSLocalizedDescription=Rendering service was interrupted}

I have now tested as observable, just to make sure:

// ContentView.swift

import SwiftUI

struct ContentView: View {
    @ObservedObject var audioPlayer: AudioPlayer

    var body: some View {
        VStack {
            Button("Play") {
                self.audioPlayer.playSound()
            }
        }
    }
}

struct ContentView_Previews: PreviewProvider {
    static var previews: some View {
        ContentView(audioPlayer: AudioPlayer())
    }
}

// AudioPlayer.swift

import AudioKit
import Combine

class AudioPlayer: ObservableObject {
    let objectWillChange = PassthroughSubject<AudioPlayer, Never>()
    var isPlaying = false {
        didSet {
            objectWillChange.send(self)
        }
    }
    var oscillator = AKOscillator()
    
    init() {
        do {
            AudioKit.output = self.oscillator
            try AudioKit.start()
            isPlaying = true
        } catch {
            print("audiokit init error")
        }
    }
    
    func playSound(){
        self.oscillator.amplitude = 1
        self.oscillator.frequency = 440
        self.oscillator.start()
    }
}

// SceneDelegate.swift

import UIKit
import SwiftUI

class SceneDelegate: UIResponder, UIWindowSceneDelegate {

    var window: UIWindow?


    func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {

        let contentView = ContentView(audioPlayer: AudioPlayer())
        
        if let windowScene = scene as? UIWindowScene {
            let window = UIWindow(windowScene: windowScene)
            window.rootViewController = UIHostingController(rootView: contentView)
            self.window = window
            window.makeKeyAndVisible()
        }
    }
}

Same error. Someone please reply

Does the crash happen when you run the app on a real device, simulator, playground or when you try to watch a preview in Xcode?