I tried to divide a CGPoint
like it was a vector (I indend to scale it):
somePoint / 2
I got this from Xcode:
Referencing operator function '/' on '_VectorMath' requires that 'CGPoint' conform to '_VectorMath'
I can't find a protocol named VectorMath
or _VectorMath
in the docs, so I'm guessing that is a protocol whose name would ideally not appear in error messages to the user. But am I wrong? Is there something I can make CGPoint
conform to, and pick up a bunch of vector-like functions?
If not, they're easy enough to write.