MrBee
(Mr Bee)
1
Hi,
I'd like to make a simple game as console app. I want the game keeps on going with the sprite and animation (using emojis) while there's no keyboard input; and it will react accordingly if there are ones such as arrow keys to direct the actor path, etc. However, I don't know how to do it using Swift (v5).
I knew there's termios() in Darwin module but I found it incompatible with many C examples out there. Any hints, please?
Thank you.
~Bee
You probably want to look into Dispatch. It's the goto for things dealing with asynchronous processing.
MrBee
(Mr Bee)
3
I don't think I would need Dispatch. There's some configurations in Terminal via termios() to make it non-blocking. But I don't know how to do it in Swift.
Would you mind linking one of these non-working C examples? Unless they utilize weird macros or variadic functions, you should be able to call all the C stuff you need.
MrBee
(Mr Bee)
5
Here a C example that I found. It works with C but I failed to convert it to Swift using Darwin module.
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/select.h>
#include <termios.h>
struct termios orig_termios;
void reset_terminal_mode()
{
tcsetattr(0, TCSANOW, &orig_termios);
}
void set_conio_terminal_mode()
{
struct termios new_termios;
/* take two copies - one for now, one for later */
tcgetattr(0, &orig_termios);
memcpy(&new_termios, &orig_termios, sizeof(new_termios));
/* register cleanup handler, and set the new terminal mode */
atexit(reset_terminal_mode);
cfmakeraw(&new_termios);
tcsetattr(0, TCSANOW, &new_termios);
}
int kbhit()
{
struct timeval tv = { 0L, 0L };
fd_set fds;
FD_ZERO(&fds);
FD_SET(0, &fds);
return select(1, &fds, NULL, NULL, &tv);
}
int getch()
{
int r;
unsigned char c;
if ((r = read(0, &c, sizeof(c))) < 0) {
return r;
} else {
return c;
}
}
int main(int argc, char *argv[])
{
int key;
printf("press a key: ");
fflush(stdout);
set_conio_terminal_mode();
while (1) {
if (kbhit()) {
key = getch();
if (key == 13) {
printf("\n\r");
break;
} else if (key >= 20) {
printf("%c, ", key);
fflush(stdout);
}
}
else {
/* do some work */
printf(".");
usleep(10);
printf(".");
usleep(10);
printf(".");
usleep(10);
printf("\e[3D");
usleep(10);
}
}
reset_terminal_mode();
}
There are some variables and methods that don't exist in Darwin module, such as the FD_ZERO.
It appears FD_SET and FD_ZERO are implemented as macros, which is why they aren't importing properly.
To get around this, add a C header to your swift project with the following declarations and them import it into your swift project using a method like this:
#pragma once
#include <sys/select.h>
static inline void fdset_zero(fd_set *set) { FD_ZERO(set); }
static inline void fdset_set(int fd, fd_set *set) { FD_SET(fd, set); }
static inline void fdset_clr(int fd, fd_set *set) { FD_CLR(fd, set); }
static inline int fdset_isset(int fd, fd_set *set) { return FD_ISSET(fd, set); }
2 Likes
eskimo
(Quinn “The Eskimo!”)
7
There are some variables and methods that don't exist in Darwin
module, such as the FD_ZERO.
The select you’re doing on STDIN_FILENO in kbhit [1] is equivalent to using a Dispatch source, and Dispatch sources have a much nicer projection into Swift.
Share and Enjoy
Quinn “The Eskimo!” @ DTS @ Apple
[1] Well, kbhit isn’t using STDIN_FILENO, but it should be (-:
2 Likes
MrBee
(Mr Bee)
8
Alright, I'll see what I can do with Dispatch. Thank you.
Ponyboy47
(Jacob Williams)
9
If you do end up going with select, I created an SPM package that includes the select C macros which can be imported to swift: GitHub - Ponyboy47/CSelect: Expose some of the <sys/select.h> file descriptor functions for swift
MrBee
(Mr Bee)
10
Thank you for the help, guys. I appreciate it. I've found the solution, using pollfd instead of select or Dispatch. The working example is here: non-blocking keyboard input in swift - Pastebin.com