Chipmunk Physics repackaged for SPM

Happy holidays everyone.

In case anyone is interested, I just published a swift package containing the Chipmunk2D physics library by Howling Moon Software:

Chipmunk is a very nice lightweight 2D physics engine implemented in pure C. The code footprint is pretty small and there's nothing fancy about the build, so I found it convenient to just package the sources as a C-language target in a Swift package to make it a bit easier to use in SPM projects.

Anyway, just wanted to share in case it's of use to anyone..

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