An OpenGL math library in pure Swift - now with SIMD

This is no longer true. I added SIMD to SwiftGL. Here's one million mat4x4

SIMD module direct : 1.489s
SwiftGL + SIMD : 1.487s
SwiftGL plain Swift : 6.492s <- you'll get this on Linux

Everything will continue to work on Linux. It's just slower. Better than



On Tue, Jan 5, 2016 at 12:52 PM, David Turnbull <> wrote:

It's not as fast as packed SIMD but it's still really fast. As fast as C.