Thought you’d like to know that Swift now has a native procedural noise
generation library, which I released today at
https://github.com/kelvin13/noise . The Noise library supports several
types of gradient noise (“Perlin noise”), cell noise (“Worley noise” or
“Voronoi noise”), poisson disk sampling, and fractal brownian motion, among
other things. The library has no dependencies, and does not import
Foundation, Darwin, or Glibc.
Documentation is available at https://github.com/kelvin13/noise/wiki .
Feedback is welcome!