Why Swift's concurrency does not work out of apple platform(playground, xcode)

Why concurrency codes are not working properly in command line?

like for exmaple

import Foundation
import Combine

class Concurrency {
    let publisher = PassthroughSubject<Void, Never>()
    let (stream, continuation) = AsyncStream<Void>.makeStream()

    init() {
        listen()
    }

    func sendEvent() {
        Task { [weak self] in
            self?.publisher.send()
            self?.continuation.yield()

            try! await Task.sleep(nanoseconds: 1_000_000_000)
            self?.publisher.send()
            self?.continuation.yield()

            try! await Task.sleep(nanoseconds: 1_000_000_000)
            self?.publisher.send()
            self?.continuation.yield()
        }
    }

    private func listen() {
        // Different listening methods will demonstrate varying memory management behaviors
        listen_4()
    }

    private func listen_4() {
        Task { [weak self] in
            if let values = self?.publisher.values {
                for await _ in values {
                    print("publisher 4")
                }
            }
        }

        Task { [weak self] in
            if let s = self?.stream {
                for await _ in s {
                    print("stream 4")
                }
            }
        }
    }

}

var concurrency: Concurrency?

concurrency = .init()

concurrency?.sendEvent()


as you see it prints 6 times, but with 1second interval. It does work on playground or xcode, but not on others

including swift cli