Using Vulkan & OpenGL with Swift

I have been working the past few days to get a implementation of Vulkan using Swift. Obviously Swift can interpolate with C so this is very possible to do, however I would love to see more of the Swift Community jumping to provide more examples for Vulkan/OpenGL from Swift. I have a basic Vulkan implementation in the works on NYON which I will continue to work on. Basically this project is looking to be a game coded in Swift, using Vulkan and GLFW. In my opinion Swift is the future of cross-platform system programming so I can't wait to have more resources on Vulkan/OpenGL/GLFW using Swift. If anyone has any resources on using Swift with Vulkan I could use the help! Can't wait to get this working :smiley:

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