I have often wanted to quickly test a module I have built in the REPL after building... I can get so far, but then bump up against a problem where it can't seem to find the right symbols. I'm sure I'm doing something simple wrong but the flow is:
swift build
This correctly builds the module, and I can see .build/debug/PipMath.swiftmodule afterwards
So I try to run the REPL with the new module available for import
swift -I .build/debug
Which works and I can....
1> import CoreGraphics
2> import PipMath
3> print(random(from:1.0, to:2.0))
error: Couldn't lookup symbols:
__TF7PipMath6randomFT4fromV12CoreGraphics7CGFloat2toS1__S1_
So it very nearly works, but can't seem to find the symbol. Any ideas what I need to do in addition? It would be very useful for iterative development!
-sstudies
Possibly a mismatch in the import of the CoreGraphics swift runtime overlay?
Please open a bug with package-manager as the component. https://bugs.swift.org
···
On Mar 26, 2016, at 4:37 AM, Swift Studies via swift-users <swift-users@swift.org> wrote:
I have often wanted to quickly test a module I have built in the REPL after building... I can get so far, but then bump up against a problem where it can't seem to find the right symbols. I'm sure I'm doing something simple wrong but the flow is:
swift build
This correctly builds the module, and I can see .build/debug/PipMath.swiftmodule afterwards
So I try to run the REPL with the new module available for import
swift -I .build/debug
Which works and I can....
1> import CoreGraphics
2> import PipMath
3> print(random(from:1.0, to:2.0))
error: Couldn't lookup symbols:
__TF7PipMath6randomFT4fromV12CoreGraphics7CGFloat2toS1__S1_
So it very nearly works, but can't seem to find the symbol. Any ideas what I need to do in addition? It would be very useful for iterative development!
-sstudies
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