Hi, I was writing a program that would select a random player from my array:
let players = ["Ja Morant", "Luka Doncic", "Shai Gilgeous-Alexander", "Joel Embiid", "Nikola Jokic", "Giannis Antetokoumpo"]
It would select a random player from this array as well as a random amount of votes between 1 and 10 to assign to them. The winner is supposed to at least 6 votes so I wanted to create a function that would eliminate a player that had less votes from the array, but I don't know how to. Please help

To start with, do you already have something like this?

struct Player {
   let name: String
   var votes: Int

   init (_ name: String, _ votes: Int = 0) {
      self.name  = name
      self.votes = votes
   }
}

struct Game {
     var players: [Player] = [
        .init ("Ja Morant"),
        .init ("Luka Doncic"),
        .init ("Shai Gilgeous-Alexander"),
        .init ("Joel Embiid"),
        .init ("Nikola Jokic"),
        .init ("Giannis Antetokoumpo")
     ]

     mutating func selectRandomPlayer () -> Player {
        let index = Int.random (in: 0..<players.count)
        let votes = Int.random (in: 1...10)
        players [index].votes = votes
        return players [index]
     }

     func eliminatePlayer (_ player: Player) {
        ...
     }
}

yes I have a structure with the name and votes, the only thing I didn't know how to do was the function to eliminate the players.

Here is my current code:

struct Player {
   var name: String
   var votes: Int

   init (_ name: String, _ votes: Int = 0) {
      self.name  = name
      self.votes = votes
   }
}

func eliminatePlayer (_ player: Player) {
     // What to write here
}

let randPlayer = player.randomElement()
let votes = Int.random(in: 0..<10)

var players: [Player] = [
    .init ("Ja Morant"),
    .init ("Luka Doncic"),
    .init ("Shai Gilgeous-Alexander"),
    .init ("Joel Embiid"),
    .init ("Nikola Jokic"),
    .init ("Giannis Antetokoumpo")
]

I do not have a function to select a random player, I just have players.randomElement() and I don't have a Game structure.