I am trying to use the Wiiuse library in my Swift project, and I am working on making a bridging header between it and my project. This is an open-source library, you can find it at GitHub - wiiuse/wiiuse: WiiUse "feature complete" cross-platform Wii Remote access library. I have been following Making a C library available in Swift using the Swift Package Manager this blog post to help me try to figure this out. I am using the latest snapshot of Swift 5.4, for Windows 10.
My goal for right now is to call the
wiiuse_version() function from a Swift program, the function simply returns the version string.
Since the blog doesn't mention anything about using DLL files (blog written before pkg manager or windows support available), I have had to try a bunch of things. I first did things as the project mentioned, and my wiiuse bridging repo is my first try at getting this to work. The swift package manager was initialized as type library. I then made a second swift package manager project that is an executable: repo of executable that uses wiiuse Swift bindings. This is all by the tutorial. I didn't know where to put the dll files I compiled, so I was expecting an error that told me it couldn't find them. Didn't get that far, sadly.
Instead, I got this (including the encoding error, but that's because x64 Native Tools in Windows Terminal isn't in utf-8 for some reason):
error: the package at 'C:\Users\Sheen\Swift\CwiiuseTesting\Cwiiuse' cannot be accessed (Error Domain=NSCocoaErrorDomain Code=260 "The file doesnΓÇÖt exist.")
After moving Cwiiuse to the folder SPM was looking for it in, and also doing the below things, I was able to get it to work. How can I separate the two projects into their own folders?
How I got it to work, with some hacky stuff
Probably good to read but you could probably get away without reading it
I couldn't figure out what that was about, so I decided to try to move the whole Cwiiuse project to where it was looking for it, as a last ditch attempt before asking for help. This yielded some improvements:
C:\Users\Sheen\Swift\CwiiuseTesting>swift run [1/3] Compiling CwiiuseTesting main.swift <module-includes>:1:10: note: in file included from <module-includes>:1: #include "../../Headers/wiiusebridge.h" ^ C:\Users\Sheen\Swift\CwiiuseTesting\Cwiiuse\Sources\Cwiiuse/../../Headers/wiiusebridge.h:1:2: error: #import of type library is an unsupported Microsoft feature #import <wiiuse.h> ^ C:\Users\Sheen\Swift\CwiiuseTesting\Sources\CwiiuseTesting\main.swift:1:8: error: could not build C module 'Cwiiuse' import Cwiiuse ^ error: fatalError
I don't know what to do with this, either, and online research didn't yield anything. Still nothing about dlls. Then I tried to put the entire source code of the project into where the header is. Predictably, no change. However, after updating the modulemap to point to the wiiuse.h header directly (the main file of the library), I got more progress, something I've seen before with Visual Studio and C++ projects:
C:\Users\Sheen\Swift\CwiiuseTesting>swift run [1/3] Compiling CwiiuseTesting main.swift [2/4] Merging module CwiiuseTesting [3/4] Wrapping AST for CwiiuseTesting for debugging lld-link: error: could not open 'wiiuse.lib': no such file or directory clang: error: linker command failed with exit code 1 (use -v to see invocation) [3/4] Linking C:\Users\Sheen\Swift\CwiiuseTesting\.build\x86_64-unknown-windows-msvc\debug\CwiiuseTesting.exe error: fatalError
I moved the pre-compiled wiiuse library files (compiled via visual studio as a plain C project) wiiuse.dll, wiiuse.lib, and wiiuse.exp files into the
.build\x86_64-unknown-windows-msvc\debug folder, and it worked fine, and I got a version output, like I hoped. Yay!
How can I use just the wiiuse dlls to work with the project rather than having to compile the entire source of a library each time? How would I do this?