UnsafeMutablePointer on the stack?

Hi,

I have some issues using the new raw memory API. For instance, let's
suppose I want to call the `SecRandomCopyBytes` API to generate a
cryptographically secure random 32-bit number. The difficulty is its 3rd
argument, which is declared as UnsafeMutablePointer<UInt8>. Here is a
function that does that:

func entropicRandom() -> UInt32 {

    let randomWordPT = UnsafeMutablePointer<UInt32>.allocate(capacity: 1)

    let _ = randomWordPT.withMemoryRebound(to: UInt8.self, capacity: 4) {
(p: UnsafeMutablePointer<UInt8>) -> Int32 in

        let result = SecRandomCopyBytes(kSecRandomDefault, MemoryLayout<
UInt32>.size, p)

        return result

    }

    let randomInt32 = randomWordPT[0]

    randomWordPT.deallocate(capacity: 1)

    return randomInt32

}

apparently, the calls to allocate and then deallocate suggest that there is
some heap allocation happening behind the scene here, possibly malloc/free.
Is that correct?

Quite so.

But what did you suppose allocate and deallocate did, if not dynamic
memory allocation?

If so, this is quite wasteful. Is there a way to use a local variable on
the stack to achieve the same result?

func entropicRandom() -> UInt32 {
  var randomInt32: UInt32 = 0
  let byteCount = MemoryLayout.size(ofValue: randomInt32)

  withUnsafeMutablePointer(to: &randomInt32) {
    $0.withMemoryRebound(to: UInt8.self, capacity: byteCount) {
      SecRandomCopyBytes(kSecRandomDefault, byteCount, $0)
    }
  }
  return randomInt32
}

HTH,

···

on Sun Oct 02 2016, Jean-Denis Muys <swift-users-AT-swift.org> wrote:

--
-Dave