Thank you! And thanks for taking the time to provide feedback.
You’re absolutely right, and I did my best to avoid the prefix. The problem is most projects using this package will want to use terms like Camera
, Scene
, and Geometry
, so in most projects you’d have to type UniversalGraphics.Scene
to avoid a collision. I concluded that this would happen to the majority of users, so I went with the prefix to make sure its a pleasant package for everyone to use.
My other packages, like GameMath don’t use a prefix as I don't expect overlap to be a common issue.