UniversalGraphics: Simple Rendering for Games

Thank you! And thanks for taking the time to provide feedback.

You’re absolutely right, and I did my best to avoid the prefix. The problem is most projects using this package will want to use terms like Camera, Scene, and Geometry, so in most projects you’d have to type UniversalGraphics.Scene to avoid a collision. I concluded that this would happen to the majority of users, so I went with the prefix to make sure its a pleasant package for everyone to use.

My other packages, like GameMath don’t use a prefix as I don't expect overlap to be a common issue.

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