# Swift for Wasm May 2026 Updates

**URL:** <https://forums.swift.org/t/swift-for-wasm-may-2026-updates/86981>\
**Category:** Swift for WebAssembly\
**Created:** [May 29, 2026, 12:28pm UTC](https://forums.swift.org/t/swift-for-wasm-may-2026-updates/86981 "2026-05-29T12:28:38Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![SpectralDragon](https://sea2.discourse-cdn.com/swift/user_avatar/forums.swift.org/spectraldragon/32/5035_2.png) [@SpectralDragon](https://forums.swift.org/u/SpectralDragon)\
**Post date:** [June 2, 2026, 10:34am UTC](https://forums.swift.org/t/swift-for-wasm-may-2026-updates/86981/2 "2026-06-02T10:34:11Z")

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Thank you for WASM. You made AdaEngine possible!

[https://adaengine.org/demos/](https://adaengine.org/demos/)

> [@I built AdaEngine 0.1.0 — an open-source game engine and app framework written in Swift](https://forums.swift.org/t/i-built-adaengine-0-1-0-an-open-source-game-engine-and-app-framework-written-in-swift/87027):
>
> Hi everyone, I’ve been working on AdaEngine, an open-source game engine and app framework written in Swift, and I’ve just released version 0.1.0. The idea behind AdaEngine is to explore what a modern game engine could look like if it was built around Swift from the start: strong types, a SwiftUI-like app entry point, macros, modular plugins, and a data-driven ECS architecture. Read more: [https://adaengine.org/articles/introducing-adaengine-0-1-0](https://adaengine.org/articles/introducing-adaengine-0-1-0)

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