As the unofficial maintainer of Swift on Arm, I can say with confidence that there is no official anything about Swift on Linux/ARM.
That said, Swift works and builds fantastically well on the TK1 (which I use as my primary development platform).
Also, yes, all official Swift platforms are 64-bit, and that causes some issues occasionally in user code and libraries when people fail to consider 32-bit systems. Swift and it's libraries, however, all work with 32-bit just fine. Any issues I've hit in other places have been pretty trivial.
I have spent some time in the past on the Nvidia TX1, with 64-bit userspace, and I did get swift somewhere resembling a working state, but it was a little flaky in some parts.
Finally, there is a swift-arm github organization with a set of repos that lag considerably from the mainline, but represent a stable port to arm. It's currently at the Swift 3.0 release. Additionally, there is a swift-arm slack team that you are welcome to join:
On Oct 10, 2016, at 8:54 AM, Ron Olson via swift-dev <firstname.lastname@example.org> wrote:
Is there any "official" place to check what the state of Swift on Linux/ARM is? Specifically, what HW platforms/distro combinations have working binaries? I've seen blogs about getting it compiled and working on Raspberry PIs, but they seem to have caveats as well as general surprise they got it to work at all.
I'm trying to compile Swift on an Nvidia TK1 board, which is an arm7+gpu soc running 32-bit Ubuntu 14, and before I delve too deeply into it (getting some linker errors), I'm wondering if I should bother; I've read that Swift is for 64-bit processors only, but then I read about getting it working on a Raspi where no 64-bit distro is available, AFAIK, so hence my confusion about what 'works' and what doesn't.
Thanks for any info,
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