I realize this is an Xcode/Playgrounds.app-specific question, but I wonder if anyone might have insight into why Swift concurrency couldn't be supported in playgrounds?
Mostly just curious. Is this likely to get resolved soon or do you think playgrounds are inherently problematic to deal with from a concurrency standpoint?
Windows 10 and iPadOS 15, for the purposes of this thread. I have it working on Windows 10 using the experimental concurrency compiler flag (not in a playground or REPL tho) but Playgrounds app on iPad is still on Swift 5.3.
I do also have a Mac on 11.6 with Xcode 13 but haven't tried concurrency there yet. If it requires macOS 12 then it will be awhile before I can try it because our corp Macs don't get OS updates very quickly.