Would a floating-point value between 0.0 (lowest) and 1.0 (highest) be a workable design?
On the other hand, Foundation.Thread
has a similar threadPriority: Double
property, but with different semantics.
Would a floating-point value between 0.0 (lowest) and 1.0 (highest) be a workable design?
On the other hand, Foundation.Thread
has a similar threadPriority: Double
property, but with different semantics.