I could probably agree with most of the above. But I don't think the topic of this thread (the name change) is that important, and I agree with @xwu's post. And more generally, I still stand by …
… I think it would have been better to simultaneously discuss, design, use, test and benchmark this Random API as a stand alone implementation (not a framework, just a couple of source files to be used module internally (for simplicity and optimizability-reasons) within a set of non-trivial sample-projects that would put it to actual and heavy use), before adding it to do standard library.
This would have given its design/implementation some valuable time without having to be incrementally evolved, making it possible to evaluate instead of just speculate about the pros and cons of various designs and implementations.
Big changes to the Random API might be hard to get through, once it has landed in the standard library, which I think is unfortunate.
I'd for example like to see if would be possible to increase both composability AND (I'm quite sure) performance by factoring out some of the range conversion aspects of the current Random API to a separate Range Conversion API (I'm not sure if range conversion is the proper term here), ie I have this UInt64 value (could be random, doesn't matter), and I want to convert it from the full range of its type (UInt64) to the full range of some other fixed width uint type, or to the full range of a certain number of bits, or to a unit range Float, Double or Float80, or to any range (eg -1 ..< 23), etc.
A Random API is (or will at least eventually be) a big thing, and it's important to get it right, especially if its API is to be spread across many other types of the standard library (via eg static .random(in: using:).
I will, if I may, probably continue to ask questions about and point out possible opportunities of improvements in the Random API on these forums (though not here, but in Using Swift or Dev / Std Lib), rather than in code review on GitHub.
… any reply to this post, should probably go in a new separate thread. : )