Repeated Build & Run targeting iOS 16.1 and later simulator runtimes may sometimes result in a hung launch. (101990080)

Hi, not sure this is place to post the question related to Xcode. But currently I'm suffering with the issue

Repeated Build & Run targeting iOS 16.1 and later simulator runtimes may sometimes result in a hung launch. (101990080)

for every time in the second build. I know the workaround for it is Reboot the simulator device and reattempt the launch. but it lead to very long build time.

May I know when it'll get fix? is it related to Swift or just belong to Xcode/MacOS? Do we have any better workaround for it instated of Reboot the simulator device

It happened even when using simulator with iOS 15.0

I'm using Xcode 14.2, MacOS 13.4.1, MacBook Pro M1

Thanks

1 Like

Seem many people are faced with the same problem, but don't see any mention that the problem is fixed or not :sleeping:

Half of my team is also having this issue. We have tried a few things to clean this up but it keeps coming back.

Troubleshooting attempts

  • Restart computer daily - helps to lower the frequency but doesn't clear the problem
  • Quit all simulator related applications in activity monitor and run 'xcrun simctl erase all' - helps to lower the frequency but doesn't clear the problem
  • Deleted and reinstalled xcode, cleared up the problem for about a day then it came back

Any other ideas?

https://developer.apple.com/forums/thread/723911?login=true

Seem mark a function/variable as deprecated took a lot time from compiler