# Force new Xcode multiplatform projects to default to a specific device and target

**URL:** <https://forums.swift.org/t/force-new-xcode-multiplatform-projects-to-default-to-a-specific-device-and-target/71619>\
**Category:** Using Swift\
**Tags:** closure\
**Created:** [May 4, 2024, 8:01pm UTC](https://forums.swift.org/t/force-new-xcode-multiplatform-projects-to-default-to-a-specific-device-and-target/71619 "2024-05-04T20:01:37Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![bcardarella](https://sea2.discourse-cdn.com/swift/user_avatar/forums.swift.org/bcardarella/32/15751_2.png) [@bcardarella](https://forums.swift.org/u/bcardarella)\
**Post date:** [May 4, 2024, 8:01pm UTC](https://forums.swift.org/t/force-new-xcode-multiplatform-projects-to-default-to-a-specific-device-and-target/71619/1 "2024-05-04T20:01:37Z")

</div>

I'm using Xcodegen (yes I've opened an issue on that repo already three weeks ago, no replies) to generate multiplatform projects.

Is there a way for Xcode projects newly generated to set the default device and target? Otherwise "watch" seems to be the default that is being chosen for multiplatform.
