Is there any guidance available yet on how to cross compile swift on a macOS machine that targets Windows?
Thanks
Is there any guidance available yet on how to cross compile swift on a macOS machine that targets Windows?
Thanks
We've started a conversation at:
As far as I can tell, the toolchain shipped with XCode differs from the one used to build the Windows SDK. This causes issues in cross-compilation that I haven't found a workaround for yet. @SDGGiesbrecht has great information on cross-compiling from WSL, if that's a direction you're interested in trying.