Hi. I am new to the list. I apologize if I am joining this discussion topic
"late".
I can imagine a future in which all my non-browser client development is
centered around Swift. I'm excited for such a future!
But my platform needs include Linux, and I currently see no method for
opening a canvas and drawing. That is not much, but it would be a good
starting point, and would probably carry some developers like me pretty far.
My first thought was SDL. What about a Swift friendly binding to SDL that
works on Linux, Mac, and iOS? Is such a thing, or a better equivalent,
already happening?
Best,
Brian
Hi! I've been experimenting with SDL & Swift and it worked well
on Windows / Cygwin, should be easy to add Linux:
I ended up splitting it into two repos (game repo + SDL2 repo),
to avoid manually specifying header search paths and import paths
after generating xcodeproj. Wasn't able to automate this when using
a single repo.
Regards,
Andrey
···
On 2 Feb 2017, at 15:05, Brian Holdsworth via swift-users <swift-users@swift.org> wrote:
Hi. I am new to the list. I apologize if I am joining this discussion topic "late".
I can imagine a future in which all my non-browser client development is centered around Swift. I'm excited for such a future!
But my platform needs include Linux, and I currently see no method for opening a canvas and drawing. That is not much, but it would be a good starting point, and would probably carry some developers like me pretty far.
My first thought was SDL. What about a Swift friendly binding to SDL that works on Linux, Mac, and iOS? Is such a thing, or a better equivalent, already happening?
Best,
Brian
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