Swift is a wonderful alternative to C++ for games and creative coding. I
already have OpenGL, a math library, and image loading working. None of
this needs a Mac.
If you simply want to make iPhone apps then buying a Mac is the only
option. But if you wanted to play with graphics on Swift before committing
to a purchase, SwiftGL can give you a taste. Although the *Kit libraries
from Apple are far more comprehensive than SwiftGL which is an unfunded
one-man show right now.
On Sat, Feb 13, 2016 at 10:09 AM, Rich De Steno via swift-users < email@example.com> wrote:
I have created and circulated over years several games for Windows written
in the C++ language. I would like to upgrade the code to Swift and create
iPhone apps for them. I reviewed much of the Swift Guide at Swift.org, but
it appears that I must install this Xcode 7 and a compiler, but all of this
must be done on a Mac, which I do not currently have. Is it correct that I
must purchase a Mac computer to do this, and how difficult will it be to
make this transition from a C++ Windows game to a Swift iPhone app?
Programming is basically a hobby for me, not a profession. Any guidance
would be appreciated.
Rich De Steno
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