Hi everyone,
I’ve been experimenting with small side projects in Swift and got interested in building simple word or puzzle-style logic without pulling in heavy dependencies. The tricky part for me has been keeping the logic clean while still handling rules, validation, and daily state changes.
This came up while chatting with someone about games like the spellbeegame, and it made me curious how others approach this in swift. Do you usually model this kind of logic with plain structs and enums, or do you lean on more advanced patterns even for small projects?
I’d love to hear how people here keep these kinds of projects simple, testable, and performant.